The Hearthstone Deckstring format is a base64-encoded compact byte string, which losslessly encodes an arbitrary Hearthstone deck.
The purpose of the format is to allow players to share Hearthstone decks, import them into or export them from Hearthstone.
DBF IDs
The format uses DBF IDs to represent cards. DBF IDs are found in the game files. A reference API is available on HearthstoneJSON.
Format
The deckstring is a base64-encoded byte string. We decode it first.
Unless specified otherwise, every value that follows is an integer, encoded as an unsigned varint.
1. Header block
- Reserved byte
0x00
- Version (
1
) - Format
The deckstring begins with the byte 0x00
. It is then followed by the encoding
version number. The version is currently always 1
.
The Format value is a varint representing Standard or Wild. Its actual value is a FormatType enum.
2. Cards block
The cards block is split in four pairs of length + array in the following order:
- Heroes
- Single-copy cards
- 2-copy cards
- n-copy cards
Each pair has a leading varint specifying the number of items in the array. For the first three blocks, those are arrays of varints. For the last block, it is an array of pairs of varints. The goal of this structure is to make the deckstring as compact as possible. Each card is represented with a varint DBF ID as mentioned before.
Heroes: An array of initial heroes present in the deck. In other words, which hero the deck was made for. You should really always expect one. Additional note: The hero’s class determines which class the deck is for, but the deck is ostensibly made for a hero, not a class. If the specified hero is a hero skin, it will be used instead of the main hero iff available.
Note on heroes: Although it is an array, it is used for the initial hero, not playable heroes (such as the Frozen Throne heroes). If you can draw it, do not use this array.
Single-copy cards: Cards for which there is exactly one copy in the deck. 2-copy cards: Cards for which there is exactly two copies in the deck.
n-copy cards: All other cards in the deck. This array is a list of varint pairs, representing first the dbf id, followed by the amount of times that card is present in the deck. This SHOULD only contain cards with a minimum of 3 instances in the deck, which means that it will (at this time) always be empty for constructed decks; however it can theoretically contain single and double copy cards as well.
Although final ordering does not matter, cards are sorted by ascending DBF ID in their respective array in order to consistently generate the same deckstrings for the same decks. We call deckstrings where all card lists (including heroes) are sorted this way canonical deckstrings. The reference implementations below should already be generating canonical deckstrings.
Comments
When pasted into Hearthstone, the client will disregard any line beginning with
the #
character, which allows inserting comments into the string.
One exception is the first line beginning with ###
preceding the deck string,
which will be used as the deck name if available.
References
Python
The python-hearthstone library
for Python 3 contains a hearthstone.deckstrings
module which allows encoding
and decoding of deckstrings.
from hearthstone.deckstrings import Deck
from hearthstone.enums import FormatType
# Create a deck from a deckstring
deck = Deck()
deck.heroes = [7] # Garrosh Hellscream
deck.format = FormatType.FT_WILD
# Nonsense cards, but the deckstring doesn't validate.
deck.cards = [(1, 3), (2, 3), (3, 3), (4, 3)] # id, count pairs
print(deck.as_deckstring) # "AAEBAQcAAAQBAwIDAwMEAw=="
# Import a deck from a deckstring
deck = Deck.from_deckstring("AAEBAQcAAAQBAwIDAwMEAw==")
assert deck.heroes == [7]
assert deck.format == FormatType.FT_WILD
assert deck.cards == [(1, 3), (2, 3), (3, 3), (4, 3)]
Javascript
The deckstrings library on npm can be used to encode and decode deckstrings.
import {encode, decode} from "deckstrings";
const deck = {
cards: [[1, 3], [2, 3], [3, 3], [4, 3]], // [dbfid, count] pairs
heroes: [7], // Garrosh Hellscream
format: 1, // 1 for Wild, 2 for Standard
};
const deckstring = encode(deck);
console.log(deckstring); // AAEBAQcAAAQBAwIDAwMEAw==
const decoded = decode(deckstring);
console.log(JSON.stringify(deck) === JSON.stringify(decoded)); // true
C# / .NET
HearthDbs Deckstrings.DeckSerializer
can be used to decode and encode deck strings.
// (Pseudocode)
using HearthDb.Deckstrings;
var deck = new Deck
{
HeroDbfId = 7,
CardDbfIds = new Dictionary()
{
{1, 3}, {2, 3}, {3, 3}, {4, 3} // {dbfId, count}
},
Format = FormatType.FT_WILD,
};
//Serialize deck object to deckstring
var deckstring = DeckSerializer.Serialize(deck);
Console.WriteLine(deckstring); // AAEBAQcAAAQBAwIDAwMEAw==
//Deserialize deckstring to deck object
var serialized = DeckSerializer.Deserialize(deckString);
Assert.AreEqual(deck, serialized);
For example usage see HearthDb.Tests.DeckSerializerTest.